Actionscript

Updating AIR applications is easy!

When the Adobe Integrated Runtime (AIR) first came out I was immediately interested to see that what it would offer in the form of update management. Sure enough there was support for it to the point where you could initiate an installation of an update once it has been downloaded. That in itself I thought was a really good piece of functionality and I started to experiment with it immediately. But now, Adobe has offered an even greater update support with their Update Framework available on labs.

Foundation for a great AIR application with Flex

After having used MDM Zinc for a few years to create RIAs or “desktop flash applications" I was very excited to see an Adobe wrapper for the flash platform. I think Adobe has done a good job with it and an excellent job supporting it with various add-ons such as the update framework, the Badge installer and the lesser known Side Car installers (more on all these add-ons in my final two posts in this series). Right now I want to list a few things that I think can really help make a good AIR app that is easy to maintain as well.

Flex and AIR from the ground up

After working with Flex and Air over the last couple of years I think I can safely say that I have at least encountered all of the main aspects of developing and delivering a Flex built AIR application. Much of what I have learned has been from the blogs of other developers (and of course from Adobe labs) so I am putting together this 4 post series to summarize what I have learned and possibly help somebody else save themselves a few hours (or days). Here's a list of the articles:

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